Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wZ2wh-nB34p-h6fS5-thOo9-AL4VH | 13/10/6 | 78.8 | 1.37 | 2026-07-08 01:07:09 · 25m 31s | |
| CSGO-evzxY-5O6zM-jc9Up-nE8f6-Vp8eD | 17/3/2 | 109.1 | 1.98 | 2026-07-07 17:14:42 · 20m 4s | |
| CSGO-SUUyx-sRKM8-8qhuW-faoiP-ZbaEC | 30/10/6 | 143.2 | 2.11 | 2026-07-03 22:19:58 · 37m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.