Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D5nHy-wuLOO-C9jaH-2DY9N-HSWsO | 16/14/10 | 101.3 | 1.44 | 2026-07-05 19:26:23 · 31m 15s | |
| CSGO-L3FE7-ynVE8-neAis-mPysZ-wkYHK | 6/18/9 | 63.7 | 0.56 | 2026-06-28 18:28:21 · 26m 52s | |
| CSGO-8af89-u7aWt-cBa6H-4NXjS-awkMC | 12/13/2 | 66.1 | 0.93 | 2026-06-15 10:17:49 · 26m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.