Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PEYDB-nv4dr-KJhoe-BvqPt-R47yD | 19/17/2 | 85.8 | 1.20 | 2026-07-03 19:53:55 · 38m 52s | |
| CSGO-h4exP-ya2Kx-nr99y-Rb3vO-ObCRE | 8/15/0 | 55.4 | 0.42 | 2026-06-30 02:44:20 · 28m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.