Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zmhzm-keUM3-A3OqC-fFenH-R8diK | 9/13/2 | 75.6 | 0.83 | 2026-06-30 15:45:50 · 27m 25s | |
| CSGO-f4ZVa-xVEPU-WzY3B-42qCr-u2dOQ | 19/19/4 | 75.6 | 1.11 | 2026-06-29 09:16:16 · 32m 40s | |
| CSGO-tpmU5-Pmnt3-JBjHW-PLYaK-CxhaB | 19/16/6 | 105.0 | 1.32 | 2026-06-26 09:36:18 · 40m 51s | |
| CSGO-PbvLy-NXTjP-dT3Fw-MP8LB-b99PL | 10/14/3 | 58.6 | 0.87 | 2026-06-15 20:45:38 · 34m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.