Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ThNAC-zqXPT-JJBit-vDpqA-FpQuK | 17/15/4 | 83.1 | 1.24 | 2026-07-04 11:01:57 · 36m 15s | |
| CSGO-LD9Ux-4fXA7-tS4Jc-BehVu-5fUGQ | 10/16/8 | 64.3 | 0.76 | 2026-07-03 21:16:07 · 28m 46s | |
| CSGO-2LKnn-EGGzU-9BNqc-OGH7z-YLaxJ | 19/14/9 | 108.7 | 1.56 | 2026-06-24 17:57:34 · 35m 4s | |
| CSGO-Siuux-wJ2MM-RWZcF-4Ahyf-htRBD | 12/16/7 | 65.4 | 0.85 | 2026-06-20 22:28:18 · 34m 26s | |
| CSGO-FsZGR-v4kFa-YXuOT-D6W6c-otB3J | 11/18/4 | 58.2 | 0.69 | 2026-06-20 21:44:52 · 39m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.