Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7EivD-Qj5bd-Gh8GH-txT6Q-d7xbE | 26/13/7 | 134.6 | 1.89 | 2026-06-30 18:38:54 · 35m 22s | |
| CSGO-tVqHw-9Mnn9-jdRCU-fJXEy-YfVvD | 22/18/5 | 88.3 | 1.40 | 2026-06-30 17:53:38 · 40m 28s | |
| CSGO-6mKVp-dVJ3k-CGNWQ-kHSou-n2ohH | 1/4/0 | 13.4 | 0.05 | 2026-06-29 18:39:54 · 10m 2s | |
| CSGO-XJumo-tizb3-TepTE-eEriq-3MEKO | 30/15/8 | 129.2 | 1.74 | 2026-06-29 17:03:46 · 38m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.