Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pRunE-8iDML-6GWo8-dFBWE-vycuB | 15/15/4 | 97.9 | 1.28 | 2026-07-06 13:12:53 · 29m 19s | |
| CSGO-mKyTt-OXmMO-75ZFB-Zfc9T-Q62cQ | 20/18/7 | 80.9 | 1.22 | 2026-07-04 14:21:34 · 42m 58s | |
| CSGO-WphTH-7P9ZJ-Byvo8-cEqcj-ps68F | 22/16/3 | 95.4 | 1.34 | 2026-07-03 11:53:00 · 37m 41s | |
| CSGO-XvSQ4-nphwO-AYjwz-Se3ay-f25qB | 13/17/7 | 73.0 | 1.02 | 2026-07-01 18:14:12 · 31m 52s | |
| CSGO-5ZVPm-Gf5vt-WPSq5-fSmF4-cfP7B | 13/18/5 | 70.1 | 0.91 | 2026-07-01 12:54:03 · 33m 53s | |
| CSGO-kq8Dn-ciEfS-9t4ff-oZa9k-ii6VH | 14/14/3 | 57.5 | 1.04 | 2026-06-10 17:31:50 · 33m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.