Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4TrAH-hqp3F-ihZ4Y-yeKnu-z2dOQ | 21/18/2 | 91.1 | 1.24 | 2026-07-04 15:32:11 · 34m 50s | |
| CSGO-m8dyH-F3TX2-F6Gfi-97GFy-vzYUN | 21/10/2 | 99.5 | 1.60 | 2026-06-25 18:05:46 · 28m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.