Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DQeff-Xmqyv-uS6TU-HSi7m-m3taL | 12/17/1 | 67.2 | 0.76 | 2026-07-01 13:42:34 · 30m 9s | |
| CSGO-XF5Q7-Q6Jcr-VvMxb-W5BiF-zT2JE | 15/17/3 | 81.8 | 0.97 | 2026-06-28 12:36:47 · 36m 31s | |
| CSGO-Z7N9a-LckGd-dSKTz-qBj5u-y2DVF | 24/13/3 | 120.8 | 1.69 | 2026-06-23 11:44:14 · 25m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.