Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-suOmz-K7k8p-PZQDx-UnWE7-2TryM | de_sanctum |
8/5/1 | 77.7 | 1.17 | 2026-07-02 22:39:00 · 11m 38s |
| CSGO-h69oc-wfCYX-HWvb4-zqiKF-OycBN | de_poseidon |
13/9/2 | 90.6 | 1.31 | 2026-07-02 22:19:27 · 13m 34s |
| CSGO-ZZiOq-853ny-TYLa7-OyhBU-vaChP | 4/9/4 | 63.2 | 0.53 | 2026-07-02 22:02:35 · 14m 11s | |
| CSGO-ZifmO-VwxdT-O3boq-ZVtWr-oCi5P | 10/8/2 | 77.4 | 1.05 | 2026-07-02 21:46:09 · 14m 6s | |
| CSGO-zQTAk-xfjwd-N3nDA-fXPnb-VaDND | 7/9/0 | 60.4 | 0.72 | 2026-07-02 21:36:39 · 7m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.