Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pc47M-3ON8p-TB9kB-4SOG3-9L9PL | 15/17/6 | 74.1 | 0.97 | 2026-06-19 17:14:59 · 39m 3s | |
| CSGO-EAJrr-8kH5L-SEMeV-SVWLt-FhnEM | 5/14/6 | 38.6 | 0.59 | 2026-06-19 16:45:33 · 25m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.