Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FuGvf-5SLoQ-GEw5z-zrF4H-57wwQ | 5/16/3 | 53.4 | 0.39 | 2026-06-29 13:53:52 · 26m 37s | |
| CSGO-cWQW5-OwQz5-Z67aN-CHGky-G3bJD | 10/17/9 | 76.8 | 0.88 | 2026-06-29 13:18:13 · 30m 29s | |
| CSGO-bUZCJ-3cXoy-NLcTd-RUf5c-9EacP | 15/17/4 | 71.9 | 0.99 | 2026-06-29 12:30:13 · 40m 4s | |
| CSGO-rfdM3-zx5yw-HABV7-sFPNu-jM6dK | 16/12/6 | 83.7 | 1.34 | 2026-06-29 11:54:26 · 31m 5s | |
| CSGO-rBEKZ-dk2a4-h2MNG-cVbYT-TvDBM | 4/7/2 | 47.9 | 0.72 | 2026-06-17 14:40:46 · 15m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.