Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6YDHb-R34k8-9mzp4-rGcJ9-nUoEM | 19/19/6 | 98.0 | 1.22 | 2026-07-03 18:45:05 · 31m 18s | |
| CSGO-xSMkk-AZp9Y-R82c8-iKiJ5-ZAFKO | 8/2/5 | 88.5 | 1.78 | 2026-07-03 18:28:08 · 11m 39s | |
| CSGO-Gsuas-vZPvQ-Vrrkt-2JY2O-AwAQL | 11/13/8 | 53.0 | 0.95 | 2026-07-03 17:07:26 · 43m 2s | |
| CSGO-jfrcO-ahojx-25hW5-pctvx-cMfrM | 14/17/7 | 68.0 | 0.98 | 2026-07-02 15:26:43 · 34m 39s | |
| CSGO-dmbF6-BKeLJ-wzxED-MmeB3-Sf78F | 8/14/2 | 44.1 | 0.57 | 2026-07-01 20:28:05 · 27m 13s | |
| CSGO-darfx-8dumG-fdTXY-q5Vz8-DKoJN | 11/15/1 | 74.6 | 0.84 | 2026-07-01 17:38:22 · 29m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.