Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qhTMt-Q55LA-kXKJo-xvC3W-4GUrC | 18/14/4 | 75.6 | 1.08 | 2026-07-07 23:19:01 · 35m 15s | |
| CSGO-aOa7R-ni3a4-4cS94-FH2i3-sU7CH | 22/9/4 | 111.1 | 1.80 | 2026-07-07 22:49:24 · 25m 46s | |
| CSGO-jBGSx-TZoK3-32W9K-pEqyi-xOYQM | 19/19/4 | 78.3 | 1.20 | 2026-07-07 04:48:21 · 39m 17s | |
| CSGO-GX5ET-xJKGb-YFpjX-S5Xrz-5qk2H | 18/16/3 | 87.4 | 1.11 | 2026-07-06 01:56:43 · 27m 13s | |
| CSGO-wDDo8-JAGXr-qkaEM-j5oWE-OoBhP | 28/15/6 | 143.5 | 1.95 | 2026-07-05 06:49:01 · 27m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.