Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KOWXU-GW96B-TPpkt-qC8aZ-Uu8GJ | de_poseidon |
8/9/1 | 68.0 | 0.96 | 2026-07-04 21:29:10 · 10m 13s |
| CSGO-sHZ8O-WePpV-9GvyQ-4T5YZ-suGvM | 16/19/8 | 85.9 | 1.10 | 2026-07-02 20:34:15 · 36m 33s | |
| CSGO-UTC8F-qbJMG-D5nO5-wLWj2-mVt8O | 19/21/8 | 90.5 | 1.15 | 2026-07-01 20:33:05 · 34m 39s | |
| CSGO-XArAX-x8fre-KxGUa-CONHY-bQAfD | 9/17/6 | 52.6 | 0.70 | 2026-06-27 20:47:18 · 29m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.