Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-riO6s-Gp3uV-2LPZn-SUjo9-WpEVF | 13/19/10 | 80.1 | 0.82 | 2026-06-30 20:47:54 · 35m 51s | |
| CSGO-8Mzi9-WCoJt-93ULB-5PibT-nmheC | 20/16/5 | 84.0 | 1.20 | 2026-06-30 19:27:11 · 40m 35s | |
| CSGO-64PwD-aZTcS-R9TrS-RPNAN-mxF4C | 8/18/7 | 55.9 | 0.52 | 2026-06-26 17:07:33 · 30m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.