Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pVMrw-dnRhV-DPnvA-jaGyA-JycBN | 13/11/4 | 77.6 | 1.25 | 2026-06-23 20:33:44 · 22m 34s | |
| CSGO-XNpKt-eJBwG-4STHD-KxMqc-VFJPJ | 18/22/6 | 71.3 | 1.00 | 2026-06-23 19:06:01 · 39m 4s | |
| CSGO-vpEa5-dxqC8-8ZKiE-QJst2-LWzfF | 6/17/6 | 35.9 | 0.38 | 2026-06-20 22:06:47 · 30m 40s | |
| CSGO-9FMaM-EM84C-i55xb-deXX2-9L9PL | 18/16/3 | 98.8 | 1.26 | 2026-06-20 21:21:53 · 32m 56s | |
| CSGO-Dfja7-rLBN3-kN72b-ajYmA-YLr7C | 15/11/8 | 102.1 | 1.45 | 2026-06-20 20:47:03 · 31m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.