Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kp5TL-SfUSQ-kt8ty-Rmi4S-4kJ9P | 16/16/2 | 66.1 | 1.02 | 2026-06-30 16:00:27 · 35m 1s | |
| CSGO-C7hnj-cca5B-szH8x-iThrV-vFweM | 9/15/3 | 51.1 | 0.60 | 2026-06-29 16:41:38 · 31m 18s | |
| CSGO-x5sCv-6KHsb-MvxCH-s8eRC-fUxXD | 18/15/8 | 79.8 | 1.24 | 2026-06-14 17:46:09 · 36m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.