Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ckwRh-29kcF-VkKYs-TcQDp-nrXwP | 23/14/4 | 134.4 | 1.89 | 2026-07-04 20:37:16 · 22m 51s | |
| CSGO-ZhNbj-ADVA8-Apsuf-dCHuN-AoaAB | 15/8/5 | 109.1 | 1.61 | 2026-06-26 22:33:51 · 24m 55s | |
| CSGO-ZkpJi-ZDpEQ-jfOKs-CtVzF-s9ROG | 18/17/3 | 73.4 | 1.07 | 2026-06-24 20:10:11 · 38m 3s | |
| CSGO-oyDGV-4EqmE-ZzSZb-OJqKk-H4XsO | 20/16/8 | 110.4 | 1.51 | 2026-06-17 21:02:50 · 30m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.