Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FiPLB-a6kxe-sZw5E-UQnfb-otB3J | 25/17/9 | 89.8 | 1.40 | 2026-06-26 00:49:26 · 47m 29s | |
| CSGO-5vzGM-nOVRY-WNGtf-4yqsz-KquaL | 9/15/2 | 54.5 | 0.62 | 2026-06-18 01:26:22 · 35m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.