Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-suC8p-T85P4-wzHqd-BHP9o-TOfuB | 18/12/2 | 71.0 | 1.30 | 2026-06-27 14:50:00 · 33m 51s | |
| CSGO-dUDq2-SpWF9-BYwHs-DRoV2-pBcBN | 31/18/1 | 98.3 | 1.59 | 2026-06-22 20:15:47 · 51m 45s | |
| CSGO-rOOf3-6PTEj-ChRLC-4YYG4-cfP7B | 21/13/6 | 90.7 | 1.41 | 2026-06-21 18:56:47 · 42m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.