Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fxaDz-5Ch4y-5UZUw-8Z9Mu-jDWPA | 15/17/7 | 71.2 | 0.97 | 2026-07-03 21:13:17 · 39m 21s | |
| CSGO-kTLYC-mppRt-MLh5Z-LyWer-MWjXM | 15/12/4 | 78.2 | 1.12 | 2026-06-26 16:54:22 · 39m 18s | |
| CSGO-f4VA7-KcdpW-3FJYq-psxKS-q7NQC | 13/15/5 | 81.9 | 1.11 | 2026-06-25 17:21:48 · 26m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.