Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZSkQF-sjMcr-6i4i9-Predr-BDQqJ | 17/14/8 | 99.3 | 1.35 | 2026-07-01 17:02:45 · 27m 2s | |
| CSGO-Kp5TL-SfUSQ-kt8ty-Rmi4S-4kJ9P | 8/16/1 | 39.9 | 0.48 | 2026-06-30 16:00:27 · 35m 1s | |
| CSGO-C7hnj-cca5B-szH8x-iThrV-vFweM | 12/16/2 | 81.9 | 0.92 | 2026-06-29 16:41:38 · 31m 18s | |
| CSGO-AHWN6-wG8Ze-JXezy-f3NUi-c49oF | 21/20/5 | 87.4 | 1.19 | 2026-06-29 15:28:32 · 40m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.