Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b8msw-2VbrB-K3UKP-p68mQ-AaFSQ | 27/21/5 | 110.4 | 1.47 | 2026-06-25 19:31:46 · 55m 24s | |
| CSGO-ZGOFf-oR7vk-3ArFj-VtEb5-GfNHA | 15/10/4 | 95.8 | 1.51 | 2026-06-24 18:45:00 · 26m 50s | |
| CSGO-vMX57-Gbk5B-9SJah-zXuP7-qAXHK | 23/17/2 | 99.4 | 1.33 | 2026-06-23 07:56:25 · 33m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.