Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FB9n3-TQQsZ-FxZ8L-LJPQa-jPocG | 22/18/5 | 84.0 | 1.38 | 2026-07-01 11:33:16 · 42m 38s | |
| CSGO-vvsJr-NwwcZ-xKSD7-53sfh-its4N | 13/11/6 | 98.6 | 1.30 | 2026-07-01 11:06:57 · 21m 52s | |
| CSGO-SkBFu-6yEwh-L2K8M-eXWXj-APxDK | 12/16/4 | 74.4 | 0.99 | 2026-06-28 20:24:09 · 25m 33s | |
| CSGO-k4QEk-fA4XN-TmzQW-ovRcr-QCZQM | 10/15/3 | 64.5 | 0.84 | 2026-06-28 19:54:54 · 25m 53s | |
| CSGO-Sdex4-69Zb5-ssRXw-GHRwo-3WfnL | 13/19/3 | 51.6 | 0.82 | 2026-06-28 19:15:08 · 36m 39s | |
| CSGO-ZBsV6-P2WpT-TetiP-rqEUw-BfhLJ | 13/14/7 | 64.7 | 1.04 | 2026-06-28 13:06:48 · 34m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.