Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Op4Ma-2Wyqx-nneak-TXp33-SpeOQ | 15/11/6 | 74.8 | 1.23 | 2026-07-03 22:05:18 · 31m 24s | |
| CSGO-vJEtH-KpFnQ-RLroo-wYFoq-J3SyL | 17/15/2 | 89.6 | 1.16 | 2026-07-03 21:23:00 · 38m 54s | |
| CSGO-pBSba-ZXR2x-fSHD4-FNCx9-Ad5FP | 15/17/3 | 67.2 | 0.88 | 2026-07-03 20:08:36 · 36m 25s | |
| CSGO-aECEZ-oGq49-L4Vvt-n4W9N-ObCRE | 24/24/7 | 79.6 | 1.19 | 2026-06-30 20:53:36 · 54m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.