Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NSS6q-QfZ6B-MzATO-VLXfB-pKSZQ | 15/16/4 | 66.3 | 0.96 | 2026-06-29 20:18:43 · 41m 7s | |
| CSGO-GsFe7-6zCNv-tpbaL-FjVaS-MHcVG | 9/13/1 | 53.4 | 0.71 | 2026-06-27 21:14:27 · 26m 22s | |
| CSGO-UAEXQ-Yy6zV-dqNtL-CoCbo-WswTC | 9/12/3 | 42.6 | 0.76 | 2026-06-27 20:36:56 · 30m 19s | |
| CSGO-xDb5R-3QdLp-JQGOt-JUmFK-VTTrC | 6/14/0 | 39.3 | 0.31 | 2026-06-27 19:58:41 · 27m 26s | |
| CSGO-orYH6-25q39-yVWUx-LUsON-TSveM | 7/9/4 | 51.7 | 0.92 | 2026-06-27 13:56:27 · 21m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.