Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h3DhG-KBiFu-pXrT9-kVi7s-JrzUO | 9/9/7 | 60.2 | 1.03 | 2026-06-29 21:45:04 · 27m 10s | |
| CSGO-ZfQMm-4O5LN-ujmAC-X23NX-oaM2G | 19/18/2 | 91.8 | 1.29 | 2026-06-29 20:29:45 · 33m 7s | |
| CSGO-rMBds-N26yv-L3iKJ-zw5hS-XSUnB | 22/26/7 | 80.0 | 1.00 | 2026-06-25 20:03:13 · 52m 21s | |
| CSGO-Xrash-dHiV2-35vcm-F93K6-dV4RG | 11/15/2 | 75.3 | 0.93 | 2026-06-13 19:46:31 · 24m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.