Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JWxPv-eALth-XpfoJ-mkCkP-HxhaB | 8/11/0 | 57.7 | 0.78 | 2026-07-06 18:16:47 · 10m 5s | |
| CSGO-MSQAh-rWanE-6XGni-nDpzU-JRRyL | 7/9/4 | 58.0 | 0.83 | 2026-07-06 09:56:33 · 10m 2s | |
| CSGO-KNhc5-32scZ-4uuT8-iA3R6-VzZAB | 8/10/3 | 74.2 | 0.85 | 2026-06-28 18:32:08 · 11m 3s | |
| CSGO-yKdqN-oiU9k-SMAXM-tBFvo-MsdVG | 11/9/2 | 89.1 | 1.06 | 2026-06-25 18:23:08 · 10m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.