Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-baB24-s3ME6-cNrBy-wbD6C-7JxbE | 6/13/2 | 43.1 | 0.56 | 2026-06-25 21:18:12 · 24m 55s | |
| CSGO-ZGxy2-qNm53-RapPf-YTWVu-7BLwF | 10/18/2 | 61.4 | 0.61 | 2026-06-18 12:35:56 · 36m 49s | |
| CSGO-JYXPe-TJRik-nbKFC-DoiuW-rZ7nM | 17/3/4 | 103.8 | 2.09 | 2026-06-15 18:52:08 · 23m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.