Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dRf7u-YGmYT-Omsvb-D7TUR-TvDBM | 2/17/7 | 49.4 | 0.26 | 2026-07-05 21:01:12 · 29m 51s | |
| CSGO-ijYda-SPd33-J8X3V-eiY3Y-Nk2pH | 26/21/11 | 128.5 | 1.60 | 2026-07-05 14:34:46 · 36m 31s | |
| CSGO-caVhP-8ZMh3-i6C99-fd9VN-DnMwF | 6/15/4 | 39.4 | 0.47 | 2026-07-01 13:47:42 · 23m 46s | |
| CSGO-uj7Ok-szEZd-JTbqN-rzReW-4GUrC | 24/13/8 | 106.6 | 1.67 | 2026-06-28 10:44:35 · 35m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.