Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fp9Yk-52WYA-h89TJ-T8Ofn-M4R4M | 23/17/3 | 88.2 | 1.43 | 2026-07-07 22:18:51 · 34m 21s | |
| CSGO-Kv25k-zrFJA-n6jJd-DaBLP-6wJoD | 12/14/1 | 79.4 | 1.05 | 2026-07-07 21:53:29 · 22m 20s | |
| CSGO-DFWad-Bmb7x-qerkS-78c69-tdTnB | 18/8/8 | 110.2 | 1.86 | 2026-07-02 17:58:44 · 27m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.