Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MT5Xd-ASJMz-QeTpM-Xq4TU-v7NQC | 14/12/11 | 107.9 | 1.41 | 2026-07-05 17:44:37 · 29m 32s | |
| CSGO-NBa4E-95zcU-XYLdh-DKQuC-o9XDJ | 27/16/8 | 106.3 | 1.68 | 2026-07-05 16:49:48 · 38m 55s | |
| CSGO-hayTG-5JHOL-mHZfi-vJ3qW-bawDK | 13/13/2 | 80.7 | 1.06 | 2026-07-05 16:18:51 · 23m 19s | |
| CSGO-n3zhc-iFHZH-a2h9d-knnyP-PbJGG | 12/16/5 | 80.8 | 1.02 | 2026-07-04 18:04:22 · 28m 46s | |
| CSGO-oaLA7-6dtzf-6fSKf-Ujso6-RLkHB | 22/19/7 | 83.4 | 1.28 | 2026-07-04 17:15:14 · 45m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.