Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wSitt-RTpuN-nEZss-oQfMq-eDcEC | 10/10/1 | 60.9 | 1.02 | 2026-07-03 21:41:58 · 25m 33s | |
| CSGO-tFO9t-zVsPC-dL3qf-z84jm-yDDmQ | 12/17/2 | 55.8 | 0.73 | 2026-07-03 20:36:45 · 32m 34s | |
| CSGO-Abk7A-s87Pn-KU4Df-GPPAO-L8urD | 21/11/3 | 81.3 | 1.46 | 2026-07-03 05:39:15 · 34m 54s | |
| CSGO-yH3VO-RyZjO-dhhV4-5beLX-yjDFN | 9/17/6 | 57.4 | 0.76 | 2026-06-25 12:13:10 · 35m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.