Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4X8zP-ZesY8-QhOeO-4jwaY-8ZPmH | 22/17/6 | 113.3 | 1.45 | 2026-07-04 15:53:11 · 37m 43s | |
| CSGO-8zLdQ-cWbRW-KXPoK-KS7kM-qc6uC | 18/12/9 | 103.2 | 1.46 | 2026-06-28 15:33:41 · 31m 17s | |
| CSGO-WoX6j-Ltztn-Sxk9K-9PpXo-3De4D | 14/7/1 | 80.6 | 1.38 | 2026-06-12 13:49:53 · 35m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.