Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HhD6b-6MNmb-HsB2w-nEF26-2LJjC | 13/16/5 | 58.3 | 0.96 | 2026-06-26 19:30:23 · 33m 57s | |
| CSGO-EBzzf-7VzKR-So4O5-MW3WP-qaChP | 17/20/9 | 73.7 | 1.00 | 2026-06-12 20:43:28 · 48m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.