Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-osieo-x25fU-bbn55-TeBtM-HSWsO | 13/14/2 | 72.3 | 1.04 | 2026-06-28 06:27:15 · 24m 29s | |
| CSGO-HvvZC-qGd9a-OJhPX-7Lb8N-6wJoD | 17/12/8 | 89.9 | 1.37 | 2026-06-28 05:42:33 · 40m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.