Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oRTPG-BdG3d-Bnrk5-Q5iUp-rWOpP | 13/19/5 | 59.9 | 0.78 | 2026-07-04 20:09:58 · 36m 37s | |
| CSGO-iVCjB-t87Bp-bfvNA-pkXYQ-p7GaA | 12/17/4 | 82.1 | 0.88 | 2026-07-03 09:31:20 · 33m 30s | |
| CSGO-HOS68-3Dndw-uoCCR-Wf63x-U2e4D | 15/16/9 | 89.4 | 1.22 | 2026-06-28 17:08:46 · 33m 44s | |
| CSGO-o4OMf-5mJAV-mymxY-TUNwW-75mAL | 14/13/0 | 74.0 | 1.08 | 2026-06-27 20:47:56 · 25m 57s | |
| CSGO-ZPe7o-vnmrx-au9vR-b29Rf-qPuSJ | 29/14/3 | 101.0 | 1.80 | 2026-06-10 17:44:51 · 34m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.