Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J8MZ6-JU5dj-oXyfF-9QfC8-ZUxXD | 26/9/7 | 124.7 | 2.04 | 2026-07-05 19:29:52 · 33m 2s | |
| CSGO-LoVXA-NvmxP-jq3Oo-5CkJ2-pBcBN | 5/13/1 | 41.1 | 0.39 | 2026-07-05 00:13:55 · 31m 15s | |
| CSGO-uKMnP-AFDJL-oOGT2-bB6OD-Uc8zP | 11/12/7 | 82.9 | 1.15 | 2026-07-04 23:29:42 · 31m 51s | |
| CSGO-GmTKf-XzO94-kYCKA-jKyGJ-mcWoN | 3/13/4 | 34.6 | 0.36 | 2026-07-04 22:55:57 · 29m 56s | |
| CSGO-WjZPO-VPkbR-UmKJP-ZcotY-5ueiK | 12/16/2 | 59.0 | 0.80 | 2026-07-04 22:15:33 · 33m 49s | |
| CSGO-9WC5F-Puybh-q4R5F-ZmFaX-V62cQ | 4/17/5 | 42.5 | 0.47 | 2026-07-02 20:30:35 · 28m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.