Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NDftL-tvPhG-SZqDw-WS2kr-QsXfE | 13/17/1 | 52.7 | 0.87 | 2026-06-24 18:56:11 · 40m 54s | |
| CSGO-R8aws-Q4izK-kVpit-nOEfh-YYmQD | 21/20/5 | 73.0 | 1.12 | 2026-06-24 18:03:26 · 49m 37s | |
| CSGO-vjXmm-oYxRW-K9LJ2-E3Vxx-F3VTB | 16/14/4 | 88.6 | 1.32 | 2026-06-24 17:09:03 · 33m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.