Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kfZto-oT9vj-4cjXa-m82sX-4P47M | 20/18/4 | 84.5 | 1.22 | 2026-07-04 12:06:04 · 41m 32s | |
| CSGO-byddt-tMpxf-dWDX3-zHErB-3oZEC | 18/6/5 | 109.9 | 2.00 | 2026-06-15 19:41:56 · 21m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.