Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vq9WS-UYwT8-mRU6d-yrnes-MWjXM | 19/16/7 | 74.3 | 1.24 | 2026-07-05 15:26:26 · 35m 28s | |
| CSGO-P7pUV-YPuLx-4UFvZ-kSA5b-VjmbN | 21/21/2 | 76.8 | 1.08 | 2026-06-29 18:10:50 · 41m 17s | |
| CSGO-OWr6o-4NBvZ-Enu6W-9X4Ec-c5LXL | 14/16/6 | 68.1 | 0.90 | 2026-06-04 20:51:26 · 37m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.