Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jwMT4-Yt5XV-5ZchE-FQsAh-OYTSH | 20/12/1 | 106.9 | 1.70 | 2026-07-05 21:55:34 · 28m 6s | |
| CSGO-pQ3Nc-5dL7m-rS973-n2n9K-pwzpH | 12/14/7 | 72.4 | 0.95 | 2026-06-14 21:09:40 · 34m 17s | |
| CSGO-ts4nM-p6v26-sBdFW-3zqDy-sLqRP | 9/15/5 | 62.0 | 0.68 | 2026-06-11 19:41:04 · 21m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.