Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xeAeH-FbVxs-sYxkw-TYJFh-mYb7L | 4/11/1 | 38.5 | 0.34 | 2026-07-03 16:19:27 · 19m 34s | |
| CSGO-CUv6A-KpYHc-yibNC-h4pCM-hRyQN | 11/20/7 | 56.5 | 0.76 | 2026-07-03 15:43:34 · 32m 28s | |
| CSGO-wVCKM-2ofW8-arV5Z-2EzFa-kZhzO | 16/9/3 | 104.1 | 1.55 | 2026-07-03 15:14:43 · 24m 28s | |
| CSGO-Qhj8Q-Eh2Ho-havhH-GojFu-yCfyC | 16/11/3 | 76.2 | 1.22 | 2026-07-03 14:22:40 · 28m 45s | |
| CSGO-PUPfc-pT8eO-io6EY-EdmPk-at3NF | 8/17/10 | 72.3 | 0.74 | 2026-07-03 13:41:53 · 31m 39s | |
| CSGO-eRFCY-oFnZr-n2Bkt-tedte-LkBAA | 2/5/0 | 23.9 | 0.30 | 2026-06-30 10:44:29 · 12m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.