Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wvcbF-OdkWf-mjNFj-EPZ2y-wzeKP | 20/19/5 | 94.4 | 1.30 | 2026-07-03 19:45:36 · 35m 27s | |
| CSGO-QsHo9-P6iXD-awCDM-Rdy2W-VGU8N | 11/5/3 | 62.6 | 1.37 | 2026-07-02 18:41:13 · 18m 28s | |
| CSGO-5dx5q-nwKOU-2nfjy-zoCb9-7pmwG | 19/13/7 | 101.6 | 1.50 | 2026-07-02 18:07:07 · 29m 22s | |
| CSGO-9ks9m-3G35z-5YuRN-EcSKw-bq4FP | 15/14/9 | 81.0 | 1.20 | 2026-06-27 18:26:24 · 32m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.