Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XjhbO-9paFY-JeiVa-vxSrr-724BO | de_poseidon |
7/11/2 | 46.9 | 0.65 | 2026-07-05 20:59:56 · 13m 50s |
| CSGO-XMshN-72kCe-pohkG-c4Lwo-7sUvD | 10/10/3 | 62.8 | 0.90 | 2026-07-05 20:36:03 · 15m 3s | |
| CSGO-Y8NQN-o7MuE-T6uUM-8EPme-V5UrC | 7/10/2 | 55.7 | 0.71 | 2026-07-05 20:20:06 · 13m 44s | |
| CSGO-H32KF-BHQCd-iwoK4-3n2KL-3wqVQ | 14/12/4 | 53.1 | 1.08 | 2026-07-05 19:36:35 · 38m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.