Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SaWrV-DvHo6-U54rK-TRO2Q-PRqmJ | 12/15/3 | 72.9 | 0.80 | 2026-07-03 20:36:02 · 24m 49s | |
| CSGO-WDJvD-tHhYE-95C7Y-wqDwY-8krFF | 19/7/3 | 131.4 | 2.09 | 2026-07-03 19:37:55 · 17m 53s | |
| CSGO-2FNsA-AaHzu-4bx9b-FRuNe-FPGCF | 16/12/6 | 98.2 | 1.36 | 2026-07-03 04:41:16 · 29m 53s | |
| CSGO-F4Xne-pXoeb-H5tuU-TJL3b-4YKsE | 26/15/6 | 132.2 | 1.76 | 2026-07-03 03:30:40 · 30m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.