Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hU956-3Hfzb-RPaQO-cKMM3-LMXDJ | 17/14/7 | 95.3 | 1.27 | 2026-07-03 21:07:11 · 36m 9s | |
| CSGO-o8pht-EKKKd-JXLya-QnTfr-XW9LK | 23/11/3 | 105.9 | 1.74 | 2026-07-01 18:36:08 · 38m 42s | |
| CSGO-Wo3CU-ToH4A-QWnLY-L5XHG-pJGrL | 31/15/2 | 118.5 | 1.84 | 2026-07-01 13:04:31 · 33m 50s | |
| CSGO-zr6RD-2FOo6-9ODAt-nMSUc-hFhCG | 20/3/4 | 140.6 | 2.48 | 2026-06-29 16:06:57 · 20m 4s | |
| CSGO-nGWNk-YaZrw-a2YWk-LCTwF-UxqFF | 11/14/1 | 75.1 | 0.85 | 2026-06-29 12:26:56 · 25m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.