Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4Z2B5-iJJ4m-a7xPj-Rt8bZ-suGvM | 12/2/3 | 133.5 | 2.11 | 2026-06-29 22:53:07 · 10m 47s | |
| CSGO-qWBTJ-UWdDO-vawO5-PdYaY-vkSSH | 8/9/0 | 56.3 | 0.77 | 2026-06-29 22:38:37 · 12m 27s | |
| CSGO-Op4Di-ZszL7-ZcqUA-k9xdo-6NsKG | 11/6/4 | 92.9 | 1.44 | 2026-06-29 22:21:50 · 14m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.