Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3cWwU-hijZM-ix8q9-WVwYW-EQM6H | 4/17/2 | 33.0 | 0.19 | 2026-07-02 21:05:40 · 24m 48s | |
| CSGO-BUw6v-pjNSo-ChNqD-r52AF-f9hWA | 17/12/6 | 95.2 | 1.49 | 2026-07-02 20:29:08 · 32m 49s | |
| CSGO-GzWe4-5eh3o-2Xt4J-3eedZ-8ZPmH | 12/21/9 | 66.2 | 0.76 | 2026-07-02 19:26:13 · 48m 7s | |
| CSGO-NaEQ8-GpyFG-Fw4ei-CvV32-5exTC | 17/18/8 | 98.8 | 1.17 | 2026-06-22 19:50:36 · 39m 3s | |
| CSGO-2UZ7Z-SvkjS-DzCc2-Q2XNo-xrquL | 8/17/5 | 55.7 | 0.58 | 2026-06-22 19:11:28 · 28m 42s | |
| CSGO-rA86m-tpbzS-xJUp7-hnAFo-x3JPJ | 19/23/10 | 81.1 | 0.98 | 2026-06-18 21:31:14 · 49m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.